<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Render Me Speechless</title>
	<atom:link href="http://www.tjunkers.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.tjunkers.com/blog</link>
	<description>3D For The Rest of Us.</description>
	<lastBuildDate>Sat, 19 May 2012 15:52:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
		<item>
		<title>Rigging in 3ds Max Chapter 11 &#8211; FK-IK Switch</title>
		<link>http://www.tjunkers.com/blog/?p=1270</link>
		<comments>http://www.tjunkers.com/blog/?p=1270#comments</comments>
		<pubDate>Sat, 19 May 2012 15:52:50 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Chapter]]></category>
		<category><![CDATA[FKIK]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Switch]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1270</guid>
		<description><![CDATA[Hello welcome to another chapter of rigging in 3ds max 2011. In this chapter we will learn how to create the IK-FK switch in 3ds max 2011. We will use orient constraint for creating the switch. Hope y&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Hello welcome to another chapter of rigging in 3ds max 2011. In this chapter we will learn how to create the IK-FK switch in 3ds max 2011. We will use orient constraint for creating the switch. Hope y&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Rigging-in-3ds-Max-Chapter-11---FK-IK-Switch/75436">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1270</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of English Pub</title>
		<link>http://www.tjunkers.com/blog/?p=1269</link>
		<comments>http://www.tjunkers.com/blog/?p=1269#comments</comments>
		<pubDate>Fri, 18 May 2012 15:51:46 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1269</guid>
		<description><![CDATA[Gathering References and inspirational images is the first thing you always have to do, as that will help to give you an idea on how you want your renders to look Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Gathering References and inspirational images is the first thing you always have to do, as that will help to give you an idea on how you want your renders to look</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Making-of-English-Pub/75472">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1269</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Apocalyptic City</title>
		<link>http://www.tjunkers.com/blog/?p=1268</link>
		<comments>http://www.tjunkers.com/blog/?p=1268#comments</comments>
		<pubDate>Thu, 17 May 2012 15:49:30 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Apocalyptic]]></category>
		<category><![CDATA[City]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1268</guid>
		<description><![CDATA[This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software. Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software.</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Making-of-Apocalyptic-City/75475">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1268</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2D Character Animation in 3D Studio Max Part01</title>
		<link>http://www.tjunkers.com/blog/?p=1267</link>
		<comments>http://www.tjunkers.com/blog/?p=1267#comments</comments>
		<pubDate>Wed, 16 May 2012 15:47:28 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Part01]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1267</guid>
		<description><![CDATA[Part 02 of 04 In this 3D Studio Max video tutorial we will work with the UV editor to get each plane to have a body part on it. Use Photoshop to get scale values for each plane. Adjust the pivot poi&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Part 02 of 04 In this 3D Studio Max video tutorial we will work with the UV editor to get each plane to have a body part on it.  Use Photoshop to get scale values for each plane.  Adjust the pivot poi&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/2D-Character-Animation-in-3D-Studio-Max-Part01/75523">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1267</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2D Character Animation in 3D Studio Max Part02</title>
		<link>http://www.tjunkers.com/blog/?p=1266</link>
		<comments>http://www.tjunkers.com/blog/?p=1266#comments</comments>
		<pubDate>Sun, 13 May 2012 15:50:58 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Part02]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1266</guid>
		<description><![CDATA[Part 02 of 04 In this 3D Studio Max video tutorial we will work with the UV editor to get each plane to have a body part on it. Use Photoshop to get scale values for each plane. Adjust the pivot poi&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Part 02 of 04 In this 3D Studio Max video tutorial we will work with the UV editor to get each plane to have a body part on it.  Use Photoshop to get scale values for each plane.  Adjust the pivot poi&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/2D-Character-Animation-in-3D-Studio-Max-Part02/75524">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1266</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling Clothes And Armor In 3D Studio Max 2012 Part 01</title>
		<link>http://www.tjunkers.com/blog/?p=1265</link>
		<comments>http://www.tjunkers.com/blog/?p=1265#comments</comments>
		<pubDate>Sat, 12 May 2012 15:48:16 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[Armor]]></category>
		<category><![CDATA[Clothes]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Part]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1265</guid>
		<description><![CDATA[Part 01 of 02 Clothing and Armor modeling work flow on a character Use free form modeling tools, edit poly tools, the shell modifier, turbosmoother modifier For the rest of this tutorial go to www.tra&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Part 01 of 02 Clothing and Armor modeling work flow on a character Use free form modeling tools, edit poly tools, the shell modifier, turbosmoother modifier For the rest of this tutorial go to www.tra&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Modeling-Clothes-And-Armor-In-3D-Studio-Max-2012-Part-01/75529">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1265</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Deep One</title>
		<link>http://www.tjunkers.com/blog/?p=1264</link>
		<comments>http://www.tjunkers.com/blog/?p=1264#comments</comments>
		<pubDate>Fri, 11 May 2012 15:49:56 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Deep]]></category>
		<category><![CDATA[Making]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1264</guid>
		<description><![CDATA[It is a creature design based on the description of what H.P. Lovecraft calls a deep one in his novel Shadow over Innsmouth. Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>It is a creature design based on the description of what H.P. Lovecraft calls a deep one in his novel Shadow over Innsmouth.</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Making-of-Deep-One/75532">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1264</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modelling an interior sofa using 3ds Max</title>
		<link>http://www.tjunkers.com/blog/?p=1263</link>
		<comments>http://www.tjunkers.com/blog/?p=1263#comments</comments>
		<pubDate>Thu, 10 May 2012 15:52:29 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[interior]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[sofa]]></category>
		<category><![CDATA[using]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1263</guid>
		<description><![CDATA[In this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>In this tutorial  we will continue modelling the next object for our interior creating a leather sofa for the living room.</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Modelling-an-interior-sofa-using-3ds-Max/75520">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1263</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Understanding Reflection &amp; Refraction</title>
		<link>http://www.tjunkers.com/blog/?p=1262</link>
		<comments>http://www.tjunkers.com/blog/?p=1262#comments</comments>
		<pubDate>Wed, 09 May 2012 15:47:34 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Reflection]]></category>
		<category><![CDATA[Refraction]]></category>
		<category><![CDATA[Understanding]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1262</guid>
		<description><![CDATA[Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3ds max Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3ds max</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Understanding-Reflection-%26-Refraction/75476">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1262</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making a 3ds Max scene using Reactor Water and Reactor Cars</title>
		<link>http://www.tjunkers.com/blog/?p=1261</link>
		<comments>http://www.tjunkers.com/blog/?p=1261#comments</comments>
		<pubDate>Tue, 08 May 2012 15:59:37 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Cars]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[reactor]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[using]]></category>
		<category><![CDATA[Water]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1261</guid>
		<description><![CDATA[This tutorial created by Richard, explains you to how to get the best out of reactor in 3ds Max application. In order to explain few tips and tricks, Richard created a Reactor Cars and Reactor water a&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>This tutorial created by Richard, explains you to how to get the best out of reactor in 3ds Max application. In order to explain few tips and tricks, Richard created a Reactor Cars and Reactor water a&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Making-a-3ds-Max-scene-using-Reactor-Water-and-Reactor-Cars/75496">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1261</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Mask of Oni</title>
		<link>http://www.tjunkers.com/blog/?p=1260</link>
		<comments>http://www.tjunkers.com/blog/?p=1260#comments</comments>
		<pubDate>Mon, 07 May 2012 15:51:05 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Mask]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1260</guid>
		<description><![CDATA[Artist pleased to share the artwork Mask of Oni &#8211; Possessed, a lowpoly game character and he immensely enjoyed creating this artwo&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Artist pleased to share the artwork Mask of Oni &#8211; Possessed, a lowpoly game character and he immensely enjoyed creating this artwo&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Making-of-Mask-of-Oni/75478">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1260</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling Nokia Lumia 800 in 3ds Max</title>
		<link>http://www.tjunkers.com/blog/?p=1259</link>
		<comments>http://www.tjunkers.com/blog/?p=1259#comments</comments>
		<pubDate>Sun, 06 May 2012 15:48:12 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Lumia]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Nokia]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1259</guid>
		<description><![CDATA[Modeling Nokia Lumia 800 is a very detail tutorial. Each step of the tutorial equipped with illustrative picture. It is also various technique in 3ds Max. It covers how to model using Graphite Modeli&#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>Modeling Nokia Lumia 800 is a very detail tutorial. Each step of the tutorial  equipped with illustrative picture. It is also various technique in 3ds Max. It covers how to model using Graphite Modeli&#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Modeling-Nokia-Lumia-800-in-3ds-Max/75459">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1259</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigging in 3ds Max Chapter 12 &#8211; FK-IK Switch &#8211; Part-2</title>
		<link>http://www.tjunkers.com/blog/?p=1258</link>
		<comments>http://www.tjunkers.com/blog/?p=1258#comments</comments>
		<pubDate>Sat, 05 May 2012 15:48:15 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Chapter]]></category>
		<category><![CDATA[FKIK]]></category>
		<category><![CDATA[part2]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Switch]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1258</guid>
		<description><![CDATA[This is the second part of FK-IK Switch in 3ds max 2011. In this part you will learn how to connect the switch with a controller. Here we used the reaction manager of 3ds Max . If you new to Reaction &#8230; Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>This is the second part of FK-IK Switch in 3ds max 2011. In this part you will learn how to connect the switch with a controller. Here we used the reaction manager of 3ds Max . If you new to Reaction &#8230;</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Rigging-in-3ds-Max-Chapter-12---FK-IK-Switch---Part-2/75437">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1258</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigging in 3Ds Max Chapter5 &#8211; Creating Foot bone &amp; Palm Bone</title>
		<link>http://www.tjunkers.com/blog/?p=1257</link>
		<comments>http://www.tjunkers.com/blog/?p=1257#comments</comments>
		<pubDate>Fri, 04 May 2012 15:48:51 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Bone]]></category>
		<category><![CDATA[Chapter5]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[FOOT]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1257</guid>
		<description><![CDATA[In This Chapter of rigging in 3ds Max with Bones, we will move on to create the foot bones and palm bones, then we will learn how to connect them with the main bones hierarchy. Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>In This Chapter of rigging in 3ds Max with Bones, we will move on to create the foot bones and palm bones, then we will learn how to connect them with the main bones hierarchy.</p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Rigging-in-3Ds-Max-Chapter5---Creating-Foot-bone-%26-Palm-Bone/75397">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1257</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigging in 3Ds Max Chapter6 &#8211; Creating Foot &amp; Hip Controllers</title>
		<link>http://www.tjunkers.com/blog/?p=1256</link>
		<comments>http://www.tjunkers.com/blog/?p=1256#comments</comments>
		<pubDate>Wed, 02 May 2012 15:51:36 +0000</pubDate>
		<dc:creator>TJunkers</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Chapter6]]></category>
		<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[FOOT]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://www.tjunkers.com/blog/?p=1256</guid>
		<description><![CDATA[In this chapter we will start to create the controllers for the rig. In this first part we will create the lower part, from foot control to hip control. Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX]]></description>
			<content:encoded><![CDATA[<p>In this chapter we will start to create the controllers for the rig. In this first part we will create the lower part, from foot control to hip control. </p>
<p><a rel="nofollow" href="http://www.tutorialized.com/tutorial/Rigging-in-3Ds-Max-Chapter6---Creating-Foot-%26-Hip-Controllers/75398">Tutorialized.com &#8211; Latest Tutorial Listings For 3DS MAX</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tjunkers.com/blog/?feed=rss2&#038;p=1256</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

